You didn't mention any software, which is not entirely helpful, so I'm just using techniques that work in any software:
Project spline onto crudely modeled handle, extrude cube along spline, wiggle it about a bit to get nicely overlapping bits. Done.
Replies
Project spline onto crudely modeled handle, extrude cube along spline, wiggle it about a bit to get nicely overlapping bits. Done.
Simple clone. Works good on uniform objects like a cylinder or box.
http://www.polycount.com/forum/showthread.php?p=1488069#post1488069
Using shrinkwrap, Wrap-it, make live, max-retopo or whatever surface conforming method you like.
http://www.polycount.com/forum/showthread.php?p=2032842#post2032842
3dsmax, conform brush, offset & shell around an odd shape.
http://www.polycount.com/forum/showthread.php?p=2049690#post2049690
Setting up a complex simulation. CAUTION: Actual results may vary, could take more time than its worth, prone to breaking and undesirable results that are hard to fix.