Yup, except now you get to use custom textures to mask instead of procedural photoshop filters. as well as getting more hands on control of parameters. Before there was basics like angle, scale, randomness, now you get brightness, contrast, wide range of controls, sharpness, quick invert etc , on each individual texture you imported in your project! Very cool stuff.
Oh and its sooo much faster, so I suggest just making a new layer and just play around with it and save out a few of your favs. Plus theres a good amount of existing weathering masks already there for you to tinker with.
Oh, and also remember you can change the layering(overlay, dodge, multiply etc) of each map, you can get some interesting results.
Replies
Oh and its sooo much faster, so I suggest just making a new layer and just play around with it and save out a few of your favs. Plus theres a good amount of existing weathering masks already there for you to tinker with.
Oh, and also remember you can change the layering(overlay, dodge, multiply etc) of each map, you can get some interesting results.
But i cant get a nice EdgeWear.
What you mean to play with Curvature?
With the Curvature Mask? But this is not for Edges? C,c
Edit:
I can choose "Edges" but they´re too clean.
I need some more Rasp,Random,Acid Edges ^^
Edit²:
Allright Guys, i found the "Curvature" Option in Dynamask.
Is it possible to Unmask Parts of the Mask?
Places, where i dont want to have Wear?