Hi, I'm fairly new to UDK and I have a doubt regarding panning textures in UDK. I have a material in which I've connected texture coordinates with parametric inputs into the UV of my Diffuse texture. I need to add a panner as well so that I can move the texture from the material instance. The problem is that I cannot connect the panner to the UV as it already has an input from the texture coordinates i mentioned earlier. So could someone suggest a workaround to this, where I can pan the texture as well?
Replies
Sorry for the late reply. Yes I had tried connecting my texture coordinates to the panner. But I wanted it to be dynamic so that I could have different panning levels for different meshes using material instances. I was stuck there, since texture coordinates couldn't be converted to parameters. This was the issue I had.
https://www.dropbox.com/s/pekz6ges7fkuq26/Texture%20UV%20Layout%20issue.jpg
I fixed it today by using a mask on a parameter that I use for inserting the panning values.
https://www.dropbox.com/s/gmoes1h9qo7vo0h/Screenshot%202014-06-21%2016.13.47.png
https://www.dropbox.com/s/hgjxohk5ixjt9dv/Panner%20Added.jpg
Things are working fine now. Until now I had to go back to Blender to adjust the UV layout. every time I made a change in the scale of a mesh in UDK. Was a big pain. Relieved now finally.