Hi people,
I've been working on this character for a while in my spare time.
Firstly, I don't consider myself as "character artist", but the main purpose of this was to practice and learn the full process to create a functional character in videogames production, so i know that the topology isn't perfect at all, and there's lots of things to solve (learned a lot, mission accomplished
).
Also, i've made a custom rigging in Blender, and idle animation, a tiny morph and imported it in UE4.
Then i created an environment, created a cinematic, fx (well the fire is in the engine's default assets) and postprocess , and then composed the background track.
I've fought with many issues in this project, so i want to make a video where i explain those problems and how to solve it, and how the scene was made entirely. If anyone has any questions or wants to know how i made anything, feel free to ask me , i hope that someone can learn of my mistakes
.
Here's the video:
https://www.youtube.com/watch?v=ESD01ibYJUg
And some snapshots:
More information in this thread (Spanish) :
http://www.foro3d.com/f37/gladiador-udk-character-107995.html
I hope you like it!
Cheers!
Replies
-your camera moves are very dizzying, and the sudden cuts aren't recommended either.
-Typically a "Murmillo" gladiator would be armed with a short sword/gladius, not a pillum which is used for throwing.
-I think your metals are looking pretty good.
-Your cloths and leathers need work, they don't seems to have the same realistic material properties as the metals. They come out looking too flat.
-The environment looks very rushed, especially the pedestal
I would try to keep everything consistent. Give everything the same amount of quality.
Thanks again!