hey guys,
I have a little question about the workflow with ddo... i'm trying to add some scratches and dirt to my object and everything works great but i noticed that scratches and other effects are repeating a way to much on my object. Is there any way avoid this?
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The texture size is 4096 by the way
For larger objects you will need to set a higher Texel Density for objects to tile better.
Having said that it would be cool if (especially considering very directional materials, like the wood planks) there were some way to offset or rotate the base image.
@Bek I just started with ddo2, it's very nice toll but i guess i will take some time to understand in fully... Are they any good tutorials out ? i found just one tutorial on youtube for the new quixel suite...
http://www.polycount.com/forum/showpost.php?p=2079045&postcount=262
@Bek we are working on somethings around this area keep and eye out and thanks for the suggestion and help with David.
Ryan also posted some videos in the other quixel thread: http://www.polycount.com/forum/showpost.php?p=2079045&postcount=262
If you're still looking for stuff you could, in the mean time, look at the videos of legacy ddo as they're similar in many ways. But maybe that would be confusing... so up to you.
edit: excellent timing. Good to know!