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Texture breakdown.

polycounter lvl 12
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Rockley Bonner polycounter lvl 12
Im using Unreal 4.

texturebreakdown_zpsae8458f7.jpg

#1 is a tiling rock texture, #2 is a glacier wall texture and number 3 is a snow buildup texture. I was wondering what you guys thought of the breakdown and If I should build a blend shader with 3 channels or should I just have a bunch of separate planes with the textures assigned to them?

Thanks!
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