Hello all, i'm working on a larger scene, but i decided to take this opportunity to work on some of the concrete barriers inside of ZBrush, since i have very little experience working inside that program. My biggest issue was time; i'm trying to work as efficiently as possible, and with quite a few different concrete objects in scene I needed to develop a method to work on them quickly while still getting a pretty decent result. Attached is about 20 minutes of sculpting off the base mesh. I would love some feedback on the overall look. The barrier needs to both suffer damage from combat around it as well as years of expose to the elements.
Thank You