Hey all,
Long time lurker, signed up not too long ago. I wanted to show off what I'm currently working on. Here's the Mudbox sculpt thus far:
here's the original concept (by Sidxartxa on Deviantart)
To-do: rest of the beard/head hair, the helmet, and the hammer. Comments/critiques are welcome!
My thoughts on the project thus far: I've never worked on a project that's gone back and forth between Maya and Max as much as this one has before. I'm grateful for the compatibility and ease of transfering assets with this workflow. I really wish Mudbox was a bit faster when handling higher poly counts. I'd like to take some time to learn Zbrush in the future as I've been led to believe it's a lot faster and more versatile, albeit with a steep learning curve when it comes to navigating the UI.
I'll be dropping back in with updates soon!
Replies
Progress! After working myself in circles and refining (some by accident, some by design) I'm at the point where I feel mostly comfortable and familiar with my Max/Mudbox workflow for modifying geometry and then sculpting it. I've got all of the items built. I need to add wraps and a final detail pass on everything, but otherwise I'm ready to move on to tackling textures for this dude. Crits, comments, and questions are welcome!:thumbup:
Slosh- i went back and adjusted the proportions somewhat on the final model that I did the bakes too. I might have played it a little conservative.
The whole development of this guy has been a bit hectic being my first in-depth project in Mudbox. I've learned a lot; especially when it comes to making mistakes that will inform my workflow in the future. Here's progress on the "finished" model. I'm still doing texture polish. I feel like I've been staring at him long enough that my critical eye is starting to glaze over. :poly142:
Renders of props a bit later!