Hi guys, I'm trying to render a mesh character in Cryengine3 and need some help.
I've worked on this model for a few weeks and I would hate it to move it to the trash bin because I like it so much and wanted to keep it as portfolio piece in a more proper render.
The problem is I used Maya and Zbrush back and forth and decimation master and the topology is a 'bit' messy, I think the cryengine exporter doesn't like it and won't let me export.
Here is what it looks like:
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Can you help me sort this out?
Replies
Thanks for the suggestion, I'll check it later!
I think you just need to familiarize yourself with a game art pipeline a bit.
Do some reading on the polycount wiki
And also check out this tutorial from Adam Fisher
That tutorial is really close to my workflow, is relatively recent and really should give you a good overview for character pipeline for games.