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Qc file error

Currently I am trying to get my model to accept textures however I am running into a problem in the .qc, whenever I try to compile my model Crowbar comes up with this error to give me: "w_revolver_silenced.qc(14): - bad command {"

This is what is in the .qc file.

"


$modelname "weapons\w_models\w_revolver_silenced.mdl"

$staticprop

$bodygroup "mybody"
{
studio "w_revolver_silenced.smd"
}


$cdmaterials "models\weapons\w_models\revolver_s_t.vmt

$texturegroup "skinfamilies"
{
{
"revolver_s_t.vmt"
}
}

// Model uses material "revolver_s_t.vmt""

$surfaceprop "concrete"

$contents "solid"

$illumposition 5.126 -13.847 3.849

$bbox -6.656 -3.822 -0.58 34.35 14.048 8.279

$cbox 0 0 0 0 0 0

"

How do I fix the problem?

Replies

  • EmAr
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    EmAr polycounter lvl 18
    I hope its only this simple thing causing the problem. You seem to have forgotten to put a quotation mark at the end of line 14 of the qc file.
  • Sims_doc
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    Sims_doc polycounter lvl 7
    I'm not entirely sure thats a weapon model your compile as your QC file looks rather strange but regardless here is something i use for testing my stuff.

    Black Frame* QC
    $modelname "weapons\c_models\c_black_frame\c_black_frame.mdl"
    $model "Body" "c_black_frame.dmx.smd"
    $cdmaterials "models\weapons\c_models\c_black_frame"
    $cdmaterials ""
    $hboxset "default"
    $hbox 0 "weapon_bone" -4.130  -7.264  -25.883  4.482  11.755  16.272
    
    // Model uses material "models/weapons/c_items/c_black_frame.vmt"
    $attachment "muzzle" "weapon_bone" -0.00 6.66 15.17 rotate -90.00 -0.00 0.00
    $attachment "backblast" "weapon_bone" -0.00 6.66 -25.28 rotate 90.00 -0.00 0.00
    $surfaceprop "metal"
    $illumposition -5.081 0.176 2.245
    $sequence idle "idle" loop fps 15.00
    $collisionmodel "phymodel.smd" {
    
        $concave
        $mass 9.0
        $inertia 1.00
        $damping 0.00
        $rotdamping 0.00
    }
    

    Original Blackbox QC
    $cd "c:\extracted\c_blackbox"
    $modelname "weapons/c_models/c_blackbox/c_blackbox.mdl"
    $model "body" "c_blackbox.dmx.smd"
    $lod 7
     {
      replacemodel "c_blackbox.dmx" "lod1_c_blackbox.dmx"
    }
    $lod 12
     {
      replacemodel "c_blackbox.dmx" "lod2_c_blackbox.dmx"
    }
    $lod 20
     {
      replacemodel "c_blackbox.dmx" "lod3_c_blackbox.dmx"
    }
    $cdmaterials "models\weapons\c_items\"
    $cdmaterials ""
    $hboxset "default"
    $hbox 0 "weapon_bone" -4.130  -7.264  -25.883  4.482  11.755  16.272
    $hbox 0 "weap_jig1" -4.006  -0.955  -0.270  4.006  1.908  8.919
    // Model uses material "models/weapons/c_items/c_blackbox.vmt"
    $attachment "muzzle" "weapon_bone" -0.00 6.66 15.17 rotate -90.00 -0.00 0.00
    $attachment "backblast" "weapon_bone" -0.00 6.66 -25.28 rotate 90.00 -0.00 0.00
    $surfaceprop "metal"
    $illumposition -5.081 0.176 2.245
    $sequence idle "idle" loop fps 15.00
    $collisionmodel "phymodel.smd" {
    
        $concave
        $mass 9.0
        $inertia 1.00
        $damping 0.00
        $rotdamping 0.00
    }
    

    there are differences but basically you just update what you need for each weapon on a case by case.
  • F-man
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    hey, I have almost same problem, my texture doesn't work, despite I have done everything right IMHO. And seems that my model is not rigged. Can you check my code^

    $cd "C:\program files\baked\123"
    $modelname "weapons\c_models\c_shampur\shampur.mdl"
    $mostlyopaque
    $model "BodyR" "bodyR.smd"

    $cdmaterials "models\weapons\c_shampur"

    // Model uses material "models\weapons\c_shampur\TEXTUREOFFUCKINGSHAMPUR.vmt"

    $hboxset "default"
    $surfaceprop "metall"

    $illumposition -0.892 0.000 31.608

    $sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00

    // Model uses material "models\weapons\c_shampur\TEXTUREOFSHAMPUR.vmt"
    $attachment "weapon_bone" "weapon_bone" 0.00 0.00 0.00 rotate 0.00 -0.00 -0.00
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