Hey guys, I'm making this style hinge for a car. The trunk has to be animated/rigged in Max so I need to figure out how to do this.
I've tried using various combinations of linking and look at constraints but nothing works properly. I'm always about 90% there. I can get the two bottom arms to rotate and flip up the top mount (where the trunk lid would attach to) but the points on the mount where there would be a pin holding it to the arms doesnt stay in place. In other words, this point slides and as I will be modelling a pin in there I need it to stay put like in real life.
Any help would be appreciated.
Replies
Maya 2011, http://www.pedramk.com/files/Hinge.mb
Its quite basic, but what i did was create 2 joints to drive the hinge arms and the top bit that i guess the trunk is attached to. and 2 targets that keep the hinge arms in place where the screws will go.
http://www.pedramk.com/files/Hinge.fbx