Hello Polycount users and perusers!
Here is a look at the project I have been working on for my portfolio since graduating college a few months back. I call it the decrepit cellar, and to spice it up I plan on adding a WWII theme to it to give it some back story. Please feel free to leave critique and advice or perhaps a compliment!
This is my reference picture.
Here is phase one where I have most of the structural assets complete.
Set dressing & lighting pass 2
This is where I am at today, that vine took days to complete!
This is my lighting setup. I am trying to get better at lighting in UDK so please share techniques on how I can match the reference lighting better.
Replies
Thank you! yeah the compression probably came from the snipping tool. I'll spit out some actual screen grabs from UDK once i start textureing.