Hello,
Decided to work on a new piece although I've been working on it a little bit now.
basically trying to make like a "starting character" or newbie to a zombie apocalypse setting world or just like dystopia like DayZ or The division or something and something.
I tried to draw a concept kind of what I want as well as tried to do some hard surface stuff which is my weak points. I'm not too sure if I want try and turn it into a game model, although I don't have much experience with this it would be good practice.
Concept
Pistol
I'm pretty sure a lot of the edges are too sharp and will probably have to go in and round them more so they read from a distance.
The head was worked off my X23 piece so may look a bit similar
Probably will shorten her arms as well as beef up the size of her legs and feet.
Didn't like the fold on the back so I redid it. Also I probably will go back and scar up her face, add more history and make her a bit more gaunt. Suppose to be a starting character but history will add more interest. Probably will go back to rework the scarf sometime mainly the upper part just looks like a tube.
cheers
Replies
Looks good Matt, Did you use Marvelous Designer for the cloth or did you just sculpt it?
Torch: Hey ya Buddy, you are definitely right I actually remembering seeing it and thinking it was like camera perspective or something but looking at it more and more she is tapering. But yeah I think I need to beef them up
It looks like you've got a great start on the clothes etc, but I do agree with what you want to do. Her legs definitely need to be altered, and her arms should be brought in closer to her body and shortened. I suspect that currently the palm of her hand would rest below the grip of the handgun. It's current placement would likely have the palm of the hand rest right on it, or slightly above it. The only other thing I might take a look at is the material the shirt underneath is made out of as some of those folds don't read too well.
So far it's a great start and I can't wait to see what it ends up looking like.
Not to sure how to break it down, I guess I try to focus on plane changes. I usually cut in or bring out the cloth with standard brush and try and connect up the planes with Trim Dynamic and Clay Brush. Sorry not much of a explanation
PyrZern: Thanks, yea this material has been a real #!)(& to try and achieve. Been struggling with it for a while, I think just find good reference and chip away at it.
My reference was like a mash of different jackets and you can kind of tell the left and right arms don't look consistent. So I will have to keep chipping away at it.
Just to nitpick, the diaper fold on the back of her shirt looks too intense. Other than that good job, looking forward to seeing more!
So I tried Marvelous Designer for the pants it looked good but still not really what I wanted so I ended up sculpting it from scratch.
I spent time on the head but it's still not finished also I've finally done with the bag but I will probably go back over it just for small stuff.
Had fun doing another stream and finally got to give her bag straps and a machete.