Hey Polycount. I've been lurking around here quite a bit and I'm just amazed at the quality of work shown here. I recently finished my second year at SVA in NYC and we were required to put a portfolio together.
I'm looking for any advice you can offer on how to get better. I originally wanted to be a character animator but I have since realized that I definitely prefer modeling, rigging and texturing characters more. I'm not very experienced with texturing so far. I've messed around with Substance Designer and I enjoy it but I aspire to walk amongst the hand painter Jedis we have here. If you have any tips on how to improve what I have or if you have any suggestions on which direction I can go to pursue texturing, I would love to hear it. Thanks for your time.
http://www.jaime-silva.weebly.com
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Also one of the big issues with character modeling is topology, so if you show off some of your characters wireframes people will have a much easier time giving you critiques.
Good start so far though, and good luck
What you have now is cool for showing off the your academic work, but if you want to be a character artist you need to be working towards creating a solid portfolio. There are a fair few threads on pc about learning character art and portfolio construction.
http://www.hazardousarts.com/ - example of an artist's folio
http://www.jonjones.com/2005/10/07/your-portfolio-repels-jobs/ - the classic
I'll take a look at the examples you've given and try to shape my stuff towards character art.
Adelaida by StreakThunderstorm on Sketchfab
Here's a model I did. I'm trying Sketchfab out.
With regards to hand painting, check out http://www.ctrlpaint.com/
Just practice painting in 2d. Focus on form, values, and study color theory as well.
Best of luck!