After much trial and failure i havent gotten the hang of making normal maps for water surfaces. And searching the web dosnt yield any helpful results.
So i wonder, how would you go about making something like this?
As far as i know there is 2 methods.
1): Make a complex noise texture and bake a normal from that via crazybump ndo2 whatever.
This is the method im using, and it lacks alot of the control i look for. It becomes very noisy and looks moore like rock rather than waves.
This is the kinds of results im getting using that method:
2): Sculpting?
This is the method im intrested in. Is it possible to do in zbrush or mudbox? If so, what toold should i look for?
Replies
Water normals are usually a combination of a few normal maps moving in different directions.
Whether or not you are using UDK/UE4 for this, you can see the normals he uses for his water.
https://www.youtube.com/watch?v=5qyQMJN4WrU
https://www.google.com.au/search?q=voronoi+noise&safe=off&espv=2&source=lnms&tbm=isch&sa=X&ei=QPuLU8-NHISPkAXXloGADQ&ved=0CAYQ_AUoAQ&biw=1366&bih=643#q=water+normal+map&safe=off&tbm=isch
They all kind of look like rock normals, its what you do with them that defines the texture i suppose.
It will take a while to familiarise yourself with the program but you'd probably get the most realistic results with RF.