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Normal Maps for Water surfaces?

After much trial and failure i havent gotten the hang of making normal maps for water surfaces. And searching the web dosnt yield any helpful results.

So i wonder, how would you go about making something like this?

As far as i know there is 2 methods.
1): Make a complex noise texture and bake a normal from that via crazybump ndo2 whatever.
This is the method im using, and it lacks alot of the control i look for. It becomes very noisy and looks moore like rock rather than waves.

This is the kinds of results im getting using that method:
qlAkwIW.jpg

2): Sculpting?
This is the method im intrested in. Is it possible to do in zbrush or mudbox? If so, what toold should i look for?

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