Hello everyone!
I'm still a noob when it comes to working with game engines sooooo I've got a question...
I'm having trouble with backface cutting atm.
(I'm using Blender and Unity)
I'm doing some alpha textures for foliage (leaves and flowers and stuff like that) but when importing my blend files to unity the backfaces are gone, so I can only see the the planes that will get the alphas applied from one side.
After some research I didn't come up with a good solution... Only thing I came across was duplicating the faces and flip one to the other direction... But that will increase the polycount...
Does anyone know a good (and simple) solution for alpha planes?
Thanks.
Replies
So in short, i duplicate the polys, use a simple single sided transparent material.
Whisky
I'll guess I'll go and give dublicated geometry a go for the moment.
Probably not a permanent fix though.