Just started modeling earlier this year(started with very limited prior OpenSCAD experience, mostly small electronic enclosures and mechanical parts for 3D printing/rapid prototyping), no modeling experience besides headdesking in Blender and barely figuring out how to make a cube. I've been working on a project a week for school (The Digital Animation & Visual Effects School), and thought this might be a good way to introduce myself. I'm open to critique on my work, always room for improving.
Week one: a model based off the 22WT concept art by Junji Okubo
Week two: a model of a SCAR-H rifle
Week three: A SOO 6060 train
Some renders Using Maya(project requirement)
Week 7's project at the DAVE School, I'll try to get the previous projects up sometime this week.
All quad mesh, up for input. Keep in mind, struggled to model a LEGO in Modo prior to starting this program.
Concept art created by the DAVE School
Replies
https://vimeo.com/106950237
The model was given to us for a class project (http://crash-3d.com/glock19/), we are texturing it in Unreal 4
Did you have time to check their newest build? 4.5
They added special new map for testing assets
https://www.unrealengine.com/blog/unreal-engine-45-released
You should defenetly check it out
It could be for differnt reasons, did you use this values for your textures
http://seblagarde.wordpress.com/2014/04/14/dontnod-physically-based-rendering-chart-for-unreal-engine-4/
and reference
Tonight's progress
[sketchfab]c4b09255db9a4937bade77effac6f402[/sketchfab]
Alien Bust by ColoradoCaleb on Sketchfab
[sketchfab]9c124c9e68344d7a9553be4c0a0186fa[/sketchfab]
Nurnie Lo1 by ColoradoCaleb on Sketchfab
Started this on Wednesday from scratch, the final project for my 3-month texturing class. Had a lot of fun with this one!
[sketchfab]5811ece30bc94e6fb5c4c3f518ddc60f[/sketchfab]
Throne of Sacred Geo by ColoradoCaleb on Sketchfab