I'm working on a retopo for a character I sculpted in zbrush. I've never done this before though, so I'm pretty lost. I tried following the advice from the polycount wiki but I'm not sure I'm doing it right. Any advice would be appreciated.
Here's the wireframe:

And the projection if that's helpful:

Replies
- Each eye got a loop.
- A loop around both eyes.
- Mouth got a loop.
- Mouth and nose got a loop.
- Face got a loop.
- Nostril loop depends on poly budget