What is the workflow y'all use for creating small, repeating patterns (such as the checked grip pattern on
this pistol)?
I know in Zbrush alphas can be used for such features, but I don't know how they would be applied so uniformly and without fading around the edges.
Does anyone use Maya/Max for creation of these details? If so, what is your workflow?
Replies
if you still want to do it in zbrush i recommend this
http://pixologic.com/zbrush/features/Surface-Noise/
just make sure you have good uv's applied to your model.
as for keeping things uniform, maybe try using the drag rectangle stroke option? Or maybe surface noise, like scapulator suggested (though I've never really used surface noise myself)