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Zbrush Reference Mesh

I need to use the transform tool to line up the t-pose against an existing mesh (obj) and so would find it useful to import this mesh, but have it static and of a different mat to help the line up process.

What would be the best way of doing this? Does 4R6 have any handy workflows to assist with this sort of process?

Replies

  • cryrid
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    cryrid interpolator
    If you import it as a subtool, it shouldn't move with your current one (although it will rotate/scale/etc to match the 'camera'). If you want it absolutely static you can snapshot it to the document, use an image of it on the grids, or have it in the background and lower the opacity of zbrush.

    You can also give the subtool its own material/polypaint color, or use the transparency and ghosting options to help you see it better.
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