I need to use the transform tool to line up the t-pose against an existing mesh (obj) and so would find it useful to import this mesh, but have it static and of a different mat to help the line up process.
What would be the best way of doing this? Does 4R6 have any handy workflows to assist with this sort of process?
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You can also give the subtool its own material/polypaint color, or use the transparency and ghosting options to help you see it better.