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3D Max 2012 Biped Import to Scene FUBAR

bp72
polycounter lvl 4
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bp72 polycounter lvl 4
In one 3D Max file i have a biped rig character with animation and a box next to him that he stands even with.

The box parameters:
Length : 0'12.0"
Width : 0'12.0"
Height : 6'0.0"

After i import (merge with scene) the character (including the box next to the character) the character is less than half the height of the box, skin modifier is distorted and the biped skeleton is not visible. Basically everything goes out of whack.

The box parameters:
Length : 1'0.0"
Width : 1'0.0"
Height : 6'0.0"


What am i missing and or need to check to get this biped rigged character to import to the scene correctly?


I have been going through the autodesk online support documents and searching forums but cant figure this one out or find the answer.


Thank you a million in advance for anyone that can help.

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