Update:
In this case, combining the mesh, deleting history, freeze transforms, and exporting seemed to work.
I'm not surprised, but at the same time I know it's blown up on me before with the same steps.
Consider the issue solved for now, thank you for reading
Sometimes when re-importing an asset, I end up with a mesh that no longer has the correct material assignments
This wagon for example is basically using the first material slot on many more faces than it actually is in maya - completely omitting the other materials that are supposed to have been assigned there.
This mesh is not combined and made up of several individual objects, but combining the mesh does not seem to solve this problem
Does anyone know how to prevent this?
Replies
Might be a better workflow in your case to keep the objects seperate. Maybe this would help?