Overall, I think you'd do better concentrating on presenting static images rather than concentrating upon a showreel. It just gives you a better opportunity to display everything and lets your viewers choose what to concentrate upon.
The textures overall are sterile. They lack any weathering or finer details.
On the mosque, the bricks are far too small, maybe half their proper size. The gray stucco is unusual; it's usually white or beige. The cloud noise on the window frames isn't helping; trim is usually a solid, consistent color with only minor weathering details. A photo of the actual (or a similar) building would let us give better comments.
The black paint of the bike makes it look rather flat. A different color, or at least some decals, would make it easier to see the form and details. The tires should be dark gray rather than black; not only is this more accurate, it would also bring out the details in the tread. Tires also often have a white sidewall or the manufacturer's name. Zooming in would help; at the moment, the main object of the scene occupies less than a quarter of the screen.
If you are going for a modeller position, then it's important to display the finer details and the geometries' layout. Adding at least one model with a high-poly -> low-poly bake would be a good idea.
I think that by exactly he meant : Hard-surface, environment or character. Although your reel looks more like some (movie, advertisement) VFX artist portfolio rather than any of the mentioned ones.
On the feedback note: Show some sculpts, it's extremely useful skill to have when modelling (even for less experienced hard surface artists).
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The textures overall are sterile. They lack any weathering or finer details.
On the mosque, the bricks are far too small, maybe half their proper size. The gray stucco is unusual; it's usually white or beige. The cloud noise on the window frames isn't helping; trim is usually a solid, consistent color with only minor weathering details. A photo of the actual (or a similar) building would let us give better comments.
The black paint of the bike makes it look rather flat. A different color, or at least some decals, would make it easier to see the form and details. The tires should be dark gray rather than black; not only is this more accurate, it would also bring out the details in the tread. Tires also often have a white sidewall or the manufacturer's name. Zooming in would help; at the moment, the main object of the scene occupies less than a quarter of the screen.
If you are going for a modeller position, then it's important to display the finer details and the geometries' layout. Adding at least one model with a high-poly -> low-poly bake would be a good idea.
I think that by exactly he meant : Hard-surface, environment or character. Although your reel looks more like some (movie, advertisement) VFX artist portfolio rather than any of the mentioned ones.
On the feedback note: Show some sculpts, it's extremely useful skill to have when modelling (even for less experienced hard surface artists).