Hey guys, I'm building this level, but can't find a way to do what my mind wants to do with the scene. Got any ideas?
Assets are placeholders.
I tried adding a Glow component to some cells, but I can only get that glow to b spherical, and I think that causes problems and turns into hard edges where it collides with the ground mesh.
Got any ideas?
Replies
Even then you are going to need some practice and time to get the kind of effects you want. You need to ask yourself whether or not this is going to be worth it. If you expect to be using specialized visual effects regularly, it might be worth your time to learn shader scripting. In almost any game or rendering engine these days, shaders are how advanced visual effects are done. Knowing how to make them dance will empower you to make your game look however you want it to. If this is just a quick one-off solution, then learning any extra scripting syntax might be overkill.
You can also check the Unity asset store to see if anyone else has posted the kind of shader you're looking for. There may be some free or cheap options there. It's the kind of thing that someone might throw up on the Asset Store for $1.
Good luck!
Thank you for the information, and yeah, I better start learning shaders. Thankfully there's tons of info in the internet, I'll start reading it and post my experiments. I'm still learning the basics with other stuff, as soon as I finish that I'll bump this thread with new stuff.
@HowardDay:
Thanks for the technical info, HowardDay. Like I said to Richard, I will start learning shaders and post my experiments here; I'm sure I'll be asking you insight in regards to Unity shaders. Right now I don't even know what a flag is, so I think it's a waste of time to be asking for solutions when I should be learning this from the ground up. I'm sure one of the first things I'll post will be something based on your feedback Howard Many thanks.