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Sour Bill - 3D Vehicle

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TheAxiom polycounter lvl 3
Came across some Wreck it Ralph art for an early Sour Bill concept.
Decided to give him a go.


c9c02a0f9f41fa5c961fe90be580ab20.jpg

I can post the process if anyone is interested. Feedback is appreciated. (:

Replies

  • Javibcln
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    Javibcln polycounter lvl 8
    hahaha I really like this piece, really funny!
  • TheAxiom
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    TheAxiom polycounter lvl 3
    Javibcln wrote: »
    hahaha I really like this piece, really funny!

    Haha I'm glad you find it humorous... I think? :D!!
  • ghaztehschmexeh
    Is the top supposed to look like it's made of stone? I feel your material definition is really lacking. Also, why didn't you back any details from a high poly? You've also spent way too many polygons on the character.
  • TheAxiom
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    TheAxiom polycounter lvl 3
    Is the top supposed to look like it's made of stone? I feel your material definition is really lacking. Also, why didn't you back any details from a high poly? You've also spent way too many polygons on the character.

    Thanks for the feedback. Those were the three things I would improve on as well. I went a bit overboard with stylizing the vehicle and ended up with a cookie texture that looked like concrete.
    I also had trouble with the organic character, making the body too high poly in order to keep topological consistency with the arms and legs.
    And lastly, I am only just learning about baking from high poly so I'm doing that with my new assets.

    I've only made a few models so far, so I have a long way to go. Thanks for replying! :)
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