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Portfolio Review - Skyline5gtr

polycounter lvl 11
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skyline5gtr polycounter lvl 11
Hey all, trying to break into my first game company job. I have had some random 3d jobs here and there. Any feedback is great.

Is it ok to put mod experience as job experience?

www.nickbarone3d.weebly.com

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  • slosh
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    slosh hero character
    Was the mod something someone paid you for? or something that made you money? Otherwise, I don't think it counts as job experience. As for the rest of your folio, it feels like you took everything to 70% and stopped. I would add more to the models, textures, and lighting passes. I don't see any highres work either. You're gonna need sculpts or highpoly modeling in your folio to have any shot at work. Your spec is very poor as well...I see no metal popping or good material reads. It's a good idea to learn PBR as well since that is pretty much becoming industry standard.
  • skyline5gtr
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    skyline5gtr polycounter lvl 11
    Mod was not paid still working on it for fun and experience, thanks for the rest of the feedback. Can you elaborate on 70% and stopped ?

    I didnt think about laying out my High Res stuff, after looking at your portfolio it gives me a good idea
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