Hi guyz,
I don't know if this question has been asked specifically but i didn't find anything about it when searching.
I recently had an offer from a company based in Montreal.
From what i have now and the information i could get, i find this is a rather low offer but i really have no idea what money my profile can make over there.
So i'm a generalist game artist since almost 8 years mainly on mobile phones. I do really various tasks from concept, 2D to 3D, animation with a main focus on dynamic stuff like rigging, animation, FX, shaders, tech art (i can code in CG/GLSL, C#, Python) etc...
The salary i have been offered is 45k$ CAD a year.
It would be really helpful if some of you had some numbers to throw around in relation with my background and in the area of montreal.
Thanks in advance!
Replies
Good side - would be nice, if more people give some anonymous insight
about salarys and reviews!
A standard offer for your level will be 2-3week vacation and at least 55-60K.
This is standard for mid to AAA studio.
If you're outside Canada, familiarize yourself with the tax rates. It's different between provinces. Hopefully you can find a realistic balance as far as your expectations are concerned between quality of life (vibrant vs boring but cheap city, for example) and job benefits (so-so salary but working at brand name studio, etc.).
The problem is i didn't spent 8 years to work on the same field so my skillset is scattered across a lot of different areas and that might reflect on my portfolio.
I only shifted recently (a couple of years) toward more technical stuffs like FX and shaders. I learned C# also to be able to build dynamic effects by myself without the help of a programmer.
It proved to be really helpful in my actual company but i guess being so scattered does not help me much if i want to move to other companies.
Anyway thank you guyz for the informations. That is really valuable.
But 30-35k as entry level seems to be pretty standard.
Juniors go as high as $50k.
Intermediates go from 50-65k
Seniors/Leads start around 65k and go as high as they are valuable (A few senior character artists around town were pushing $160k, but they are very well known 'names').
Maybe he was art lead or something like that...
Headhunted!
Many big studios there, if you're a stud they'll outbid each other to get you. Happened before.
Yup, expect to have 35% of your salary to vanish before it gets to you. Sales tax is about 15%.
pffffff 35% thats nothing.
try living in soviet europe
Glassdoor is really helpful here or you can just apply to every other company in Montreal and see if they will offer you something better than that
Best of luck mate!
There are two income taxes, look at this site http://www.cra-arc.gc.ca/tx/ndvdls/fq/txrts-eng.html
There's Federal: 22% for under $87K (2014 tax rate)
Then there's Provinical: Quebec's rate 20% http://www.revenuquebec.ca/en/citoyen/impots/rens_comp/taux.aspx
44% plus I dunno, some other bullshit cuts like pension and health insurance (you gotta find out if these'll apply to you), that'll leave you what...around $25K net. Maybe half your monthly pay will go to rent alone unless you like to share wiith roomies.
Like I said, balance your expectations with reality. Opportunity could be a stepping stone to bigger pay in another North American studio. But you may want to delay your desire to buy toys for at least one dev cycle.
Live on poutine! It's good over there.