Been a while... I've decide to post a thread for what started as a challenge from one of my coworkers. After having done the sculpt of the head. I've decided to do the whole character with the kingsguard armor. This is all work in progress. Comments are welcome.
I've seen this and I didn't realised that was you!
Looking forward to see your progress man
A split-tailed coat would be more typical for an equestrian. He could ride side-saddle, I suppose, but otherwise the current design would really get in the way. After extensive research, lasting literally tens of seconds, I found an appropriate reference image for the coat:
[IMG]http://www.polycount.com/forum/<a href="http://imgur.com/ueAQYYh"><img src="<a href=http://i.imgur.com/ueAQYYh.jpg" target=_blank>http://i.imgur.com/ueAQYYh.jpg"</a> title="source: imgur.com" /></a>[/IMG]
I'm trying to nail this job like a pro. It's not an easy task. The texture is gone, I removed the asymmetry and most of the skin details. I'm back to the basic. Comment are more than welcome.
By the way I know that FiberMesh as been out for a while. But, like me, some of you may be unaware of all the secrets hidden in the brush menu.
-Preserve Length can be turn on for the Smoothing Brush.
-Lowering the Front Collision Tolerance will push your hair closer to the geo under it.
-If you need to move the roots of your hair you need to turn off Auto Mask FiberMesh.
Hope it help some of you.
It's not far off though, could really get great
TheodorUrhed Yes! You're right. There's a problem with the eyes. I'm on it! Will post an update here Monday. Thanks!
I'm agree with TheodorUrhed for his lower eyelid could be more defined
what i meant is: Great Job
Here's an update. I've tweaked the eyes and I've added some textures and the shaders.
C&C are welcome.