Hi!
I've sort of abandoned 3D modelling for the last year or so (time... where art thou...!?) and I really wanted to finally get back to it... So I decided to try and finish a project I started some time ago. I also figured that if I post about it online then maybe I can finally make myself finish it XD Hopefully this will get me back into doing it more often.
I'm hoping to:
a) Finally finish a piece for my portfolio
b) Actually learn some new stuff along the way
Here's what I have so far:
The idea is that the scene is a failing treasure hunter's office. Said treasure hunter, after spending half of the night searching for clues in old encyclopedias and on the internet, took off in a hurry leaving this mess behind.
I'm deliberately not making any textures yet - first I want to create all the models. Afterwards, I can focus on texturing everything.
Oh, and since this is not for a game, I've given myself some leeway in terms of tricount.
Critique and ideas how to make the scene cooler very much welcome!
Replies
The table top is too thick, and the filing cabinet is too wide.
At least some of the books should be open, while others should have various scraps of paper stuffed inside.
Good call on the bookshelves (I actually forgot about them XD). Sources of light, like chairs, are coming but I'm still trying to wrap my head around what kinds to make and where to put them.
The table top is thick but I've modelled it after a reference - it's supposed to be this huge wooden slab on top
In the top left of the last image you can see an open book model. I'm not sure if the pages aren't too flat, though... What do you think? Should I go back and 'fluff them up' a bit?
I should probably also have mentioned that the furniture is going to be mostly wood XD
I've based the overall look on this image I found on Google.
Thanks for the feedback!
Keep up the good work though
Whisky
Do you think it breaks immersion enough to warrant a redo of the model?
I also made this mayan-like statue to help establish the hypothetical protagonist's business.
As always, feedback greatly appreciated!
If I was doing it for an actual game, though, I would probably also create some modular props for the walls and the floor and try to avoid BSP brushes.
I really need to get back to finishing this piece ASAP...! Hopefully I'll make some new props over the weekend
EDIT:
One really cool thing about BSP brushes, though, is that I could just carve out a hole for my door frame prop in a few seconds.
It's nice when you're not yet sure where you're going with your scene :P