The grass is very distracting due to how it receives lighting. The shaded side is completely black while the other is lit, in real life this doesn't happen since the light scatters through the grass and illuminates the other side too.
The grass is very distracting due to how it receives lighting. The shaded side is completely black while the other is lit, in real life this doesn't happen since the light scatters through the grass and illuminates the other side too.
@Xendance, @ZacD: Totally right, I couldn't do some improvements because of the deadlines, and that you told about the grass is a good point. Also thank you for the breakdown!
Looks great! Unfortunately UE4 doesn't do so well with transparencies/vegetation/water right now. So I don't totally blame you for the shortcomings therein.
But I will say that hill thing in the back looks a little weird/barren. It's shaped like a mountain that should be bigger and farther away than it seems, it also needs something on it besides a texture. Good job on the foreground though!
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The water's borders look too straight/sharp in the last shot. The school bus would be better with a black bumper and proper headlights.
What do some of your flat textures look like?
To add to this, here's a decent breakdown on how to get good grass in UE4 https://forums.unrealengine.com/showthread.php?3268-Nature-Environment-in-UE4&p=21370&viewfull=1#post21370
@EmAr: Yes, I have to change that sharpness as soon as I can.
@Tobbo: I'll upload some textures, no problem!
@Xendance, @ZacD: Totally right, I couldn't do some improvements because of the deadlines, and that you told about the grass is a good point. Also thank you for the breakdown!
But I will say that hill thing in the back looks a little weird/barren. It's shaped like a mountain that should be bigger and farther away than it seems, it also needs something on it besides a texture. Good job on the foreground though!