Hi guys, i'm doing my first full body anatomy work in Zbrush, I may add clothes and do a finished posed game-ready character, still got to choose a concept, I was thinking about a good old sci fi Mass Effect-like armor, since I suck at hard surface sculpting
Anyway, crits appreciated !
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I'm really not the best for paintovers and anatomical critics since I have so much to learn still myself but here's a quick paintover I did for yah.
In general seems like the biggest issue is ''transitions'' you want to hit those landmarks but you do it a little bit too abruptly. try to bring your curves in a more subtle manners.
Otherwise her breast looks a bit ''square'' at the moment, plus naturally they don't really hold that close from each other, just get some good references, those are not bad one to look for either haha!
cheers!
As well, women have very high defined natural waists/top of the hips that starts in the middle of the stomach, between the bottom of the rib cage and belly button. In your sculpt, she has very low hips that start at her belly button itself, making her torso appear very long. Also makes her rib cage appear quite narrow... she might look a bit better if you widen it out a little.
Besides those, she's not looking too bad! Like already said, women have much subtler transitions in body shape than men do, you really have to push those flowing curves rather than abrupt shapes.
I started to work on the clothing