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F1 Car (RB6)

Hey guys!

I'm new to the forum and wanted to post some of my work and hopefully get some feedback on it. I am an aspiring 3D modeller for games and hope to pursue a career in it. Please do let me know what you think and what I can improve.

So here it is my F1 Car:

2i6LZut.jpg
9p68lF9.jpg

Thanks for stopping by!

Replies

  • Cay
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    Cay polycounter lvl 5
    Please use a mid tone background.. pure white is very aggressive and lets rim light and highlights disappear (vice versa for black background)
    I like it.. but I'm not sure if I'm happy with the tires, they seem to be more glossy and not completely matte
    You could also get some kind of ambient occlusion in, to make it look more grounded
    Btw. is this a maya render or similar?

    here's the pic I looked up for the tires.. http://www.grandprix.com/jpeg/misc/redbull2010launch1-xl.jpg

    cool model nonetheless!
  • Rupert Levin
    Hey Cay thanks for the response! I'll change up the tires this could be because I used mia material x passes, I could always adjust the properties with another shader. There was an ambient occlusion pass on this picture what could I do to improve its quality?This was rendered in Mental Ray.
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