Hi,
I'm working on a character, and I find very weird thing happening to my textures, and have no idea why.
I have made a quad base, exported to mudbox, sculpted, extracted AO, Normal, and DP maps. Once I created the diffuse in PS, they look great to what I'd expect but only from a distance if I zoom in the textures get sort of blend with something else - I have never seen anything like it before.
Here is how I set up my textures in Max: Standard Blinn with Diffuse x100 value (PNG)+ Normal x80 (TGA) value and Disp x3 (EXR) value maps in their slots. Value = Strength
I have placed those maps on two different models with same UVs and the effect is the same, pretty weird cuz I haven't got any issues with face and helmet tho - they have separate textures.
Form here there is no way I can zoom to a character or render HQ.
I need to export it to Unity soon - Please help, help, help... :femme:
Here a screenshot of what I'm on about:
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