Hey Everyone,
Looking for some feedback on a character I'm working on based on a concept by Sephiroth-Art.
It's still WIP, but I'm getting at the point where I'm starting to put the final touches and I'm starting to lose sight of what to adjust/improve; so I would love to hear from you guys
.
The concept by Sephiroth-Art:
Zbrush Sculpt and maya render:
Retopo (around 8k tris) and first texture pass:
Next up is getting the eyes better and making a simple rig so I can pose him. If you made it this far, thanks for reading and please leave a comment
.
Cheers
Replies
Really close to the concept
I wouldve liked the fingers to be more flat though
Looking forward to seeing him posed.
@Jsins: I may have overdone it a bit with the noise in the helmet. I tried really hard making it look interesting, but perhaps i took it a bit too far. Good point on the rocks, there was something off about them, but I couldn t really grasp just what it was that bothered me.
Update coming soon!
Maybe you could tone down the noise (similar to what you have on the gauntlets) and pull in some design elements like what you have on the belt. Might create some nice rhythm, but I'm not sure how far you want to deviate from the concept.
The helmet noise is a bit much at the moment, but that's just tweaking.
Great presentation, get him rigged nowwwww!!!
-made a simple rig and tried out a few poses(mostly Jason Baskin's rigging script)
-desaturated/darkened the rocks + pushed spec en gloss
-took down some of the noise in the helmet
-adjusted the eyes/ feathers and bow textures
-played around with more lights and light setups
I like the jStins suggestion about the patterns; I'll probably have a go with that and see what the effect is. Other than that, I'm starting to be fairly happy with it. If you guys have any more suggestions, I'd be happy to hear them!
eventhough gotta lie if I'd say i didn't read the Topic and expected something in the lines of this (nah kidding )