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Bake every asset?

I'm now used to creating high and low poly models for just about every asset to get that nice detail from a normal map bake and occlusion on the low poly.

This is great when working on hobby projects but what about in the real world? Is it worth it to do a bake for almost every asset for the sake of quality over time? Or is there another workflow that yields acceptable results with less time investment like dDO (haven't used, any good?)

As a 3D artist when it comes to developing high complexity projects with lots of machinery that benefits from those nice bevelled edge details, I'd like to know what the best approach to this situation would be.

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