Hi everyone! I recently finished the LP for a mesh and baked for it the normal map. My problem is that the head looks to low res (you can see the triangles). My question is how can I repair this thing (is there any map that could fix it?) and what maps should I bake in general for a game asset? Thanks in advance!
Replies
also here is a link from the Wiki for different maps and what they are used for.
http://wiki.polycount.com/CategoryTextureTypes
Here
High Poly
Low Poly
Low Poly with normal map
LowPoly with normal map only the head
The head looks weird to me plus that I actually don't know what maps should I bake for a video game asset besides the normal map. Thanks for the help
Yeah, that should really be smooth all those hard edges are showing through.
T > shading > smooth
or just hit space and type shade smooth
make sure your mesh is selected
You mister just made my day !
Thank you very much !!!!
Now , finally the mesh looks right.
I thank you all for your time