Hey Guys
Im new here to Polycount. Not sure how to do these kind of posts but here we go!
My Names Russell
Iv been working as an effects artist at Grinding Gear Games on the game Path of Exile for the last 4 years. Heres a random chunk of effects iv made over that time. All these effects were made with Grinding Gear Games asset viewer and Maya. Our engine has been missing some pretty major features over the last few years but iv gotten by. Anyway heres a video compilation of some of the stuff iv made.
https://www.youtube.com/watch?v=hQeB1PG8U70
The videos a bit all over the place. We don't have any recording tools so this was all just screen capped with fraps then smashed together in so random video software I didnt really understand how to use heh. I may try make a higher quality video if enough people are interested. Could probably make it a lot longer. I have quite a bit of stuff to show. Maybe add some beats. People seem to like beats.
Anyways hoping I cant meet some artists from around the world on here.
Oh right im also trying to get started on FX for dota 2 items. If anyone knows the set up for that kind of thing then id really like to talk to you!
Incase you havnt seen what Path of Exile is heres our latest trailer :
https://www.youtube.com/watch?v=6dxx8NNxROE
Cheers for looking
I wish I could put this thread in showcases but apparently im not allowed to.
Replies
And if the engine in question is bad at alpha sorting, then it must be hell.
Aweways, awesome job!
One thing though, do yourself a favor and embed the youtube video by removing the http stuffs!
Random embers drifting up with the smoke would also help.
But yeah. Main reason is we dont want to clutter the veiw any more. You will see that dota 2 and other top down games do the same. In fact even with these effects im told to make the smoke disappear quicker and not go so high. Ember wise we do actually have embers in a lot of those effects. You just cant see them very well because we dont have HDR bloom to pull them out and make them really shine. The blue effect above for example has around 60-80 sparks in there heh.
The effects would look more like the above if we had the right tech : P But for now we are working with the same kind of tech World of Warcraft has effects wise.
Though I do want to improve at explosions more. Ill pretty bad with this flipbook stuff and stock footage. I make most of my stuff from Photoshop brushes or manually painting it.
I could do a workflow thing if enough people are interested!
Also how do you embed videos? Heh everything went wrong with this showcase :P
Thanks for the nice words though guys.
[ame="http://www.youtube.com/watch?v=hQeB1PG8U70"]Russell GGG FX Dump Final - YouTube[/ame]
To embed youtube just paste the link but without the s in https
That fleshy gore portal at 30 seconds in is fantastic, so gross
Your lava effects and AOE type things were freaking awesome.
Also being a very niche F2P game without exploitative microtransactions is quite a feat.
Pretty much this, eventhough didnt play much for time constraints, these were pretty much my impressions.