Hi guys, I have created a dagger for Bounty Hunter's off-hand, however, I have a problem with particles for it - i would like to use the particles already included in the game, which activate an orange glow only when the Bounty Hunter uses its Jinada ability and in no other cases. I have unpacked the files using GCFScape, however all particles for each hero are combined into a single .pcf file.
Does anyone know how to address this problem, or can perhaps direct me to an older thread since I am pretty new in all of this?
Thanks in advance!
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The game requires to load a fbx / dmx / smd file for particles which basically substitutes the default particles and no matter what I do I cannot have the smooth Jinada glow or have it in the correct position and the glow is always active (even if I load the fbx that i used for the model geometry - the particles should be in the right place). Is there a possibility to leave it as it is by default? I have tried loading a blank fbx file but the game in that case fails to import it and reports a blank file.