Hi Nitewalkr,
This looks like a nice start. However, if you wish to practice anatomy, I'd recommend really working on the rough structure of the body and muscular masses: clearly separating the muscle groups, bony landmarks... because right now, I feel like you are doing simply a clean portrait. The hair really aren't important as well.
Here's a quick overdraw to highlight some features that I think are off, anatomically speaking, on your first character:
@Valerien; Thank you for your input, perhaps it looks like I am working on portrait because I have used the different mat for it. I should've sticked with the gray. And I agree, you are right, I should / will be breaking these down in to muscles and bony structures to study it thoroughly.
The upper lip and the shape above it is off. Remember that behind the upper lip and under the nose is a solid bone shape called the maxilla, which the top row of teeth is also attached to. The shape of it is a parabola, and generally rounds up that area.
The point at which it becomes a landmark on the surface of the face, well you can basically take a sphere and place it right in the middle of the mouth to represent the mandible and maxilla coming together along with teeth.
The upper lip and the shape above it is off. Remember that behind the upper lip and under the nose is a solid bone shape called the maxilla, which the top row of teeth is also attached to. The shape of it is a parabola, and generally rounds up that area.
The point at which it becomes a landmark on the surface of the face, well you can basically take a sphere and place it right in the middle of the mouth to represent the mandible and maxilla coming together along with teeth.
So maxilla is another land mark. Are talking about both male and female image?
Hey man, can easily see improvement throughtout the sculpts man. Keep going
Id check the musculature on that male anatomy sculpt, there are quite a few things that are off, like the abdmonials, the obliques, the serrati, the traps, the erecti muscles of the back,etc. Check out a good anatomy reference and try to match it as much as you can.
getting better, but have a think about how the abdominals actually connect to the ribcage.
Your pectoral muscles have a strangely square shape along the bottom, they could do with being a little more rounded.
Comparing this with your latest sculpt, you can see that although yes there is a rectus abdominis directly below the pectoral, it's covered in a layer of fatty protective tissue and runs directly along the end of the ribcage.
The trunk of the body is about the right width until you hit the external obliques, at which point your guy takes on a very feminine shape (from the front view). from the 3/4 view both the obliques and the ribcage come out a little too far forward.
Your back muscles are coming along. but an important thing to bear in mind is that there isn't really a "dip" between the deltoid and scapula like you've sculpted, and that the back muscles really overlap quite heavily onto the upper arm making it a very smooth transition.
Have done a little paintover:
the side view i've just done some general angles you should be looking for in the torso.
The insection of the pectoralis clavical head into the deltoid is a bit off. It doesnt grab on to the biceps but flow unter the deltoid clavial head (almighty_girs pic shows this clearly). Also the belly area is different. unter the pec you get the bow of the ribcage which forms the upper boarder for the 2x2 pack of abs. The lower boarder is right around the hight of the smallest point of his hip. in this area you find 4 aps which are not symmetrical. below that (from the smallest point of the hip downward to the pelvic area) is one big ab muscle. Also very visible on almighty_girs pic...if this was understandable^^.
Replies
This looks like a nice start. However, if you wish to practice anatomy, I'd recommend really working on the rough structure of the body and muscular masses: clearly separating the muscle groups, bony landmarks... because right now, I feel like you are doing simply a clean portrait. The hair really aren't important as well.
Here's a quick overdraw to highlight some features that I think are off, anatomically speaking, on your first character:
Good luck going forward!
Nathan
@Valerien; Thank you for your input, perhaps it looks like I am working on portrait because I have used the different mat for it. I should've sticked with the gray. And I agree, you are right, I should / will be breaking these down in to muscles and bony structures to study it thoroughly.
The point at which it becomes a landmark on the surface of the face, well you can basically take a sphere and place it right in the middle of the mouth to represent the mandible and maxilla coming together along with teeth.
So maxilla is another land mark. Are talking about both male and female image?
NOTE: I am know that I will have to make it over and over again for practice. This piece was just to figure out the shading.
Id check the musculature on that male anatomy sculpt, there are quite a few things that are off, like the abdmonials, the obliques, the serrati, the traps, the erecti muscles of the back,etc. Check out a good anatomy reference and try to match it as much as you can.
Keep rockin!
Here is my recent.
EDIT: It is still WIP; I was trying to make an impression of scapula that are under the teras.
EDIT: Critiques are welcome and expected.
Your pectoral muscles have a strangely square shape along the bottom, they could do with being a little more rounded.
Comparing this with your latest sculpt, you can see that although yes there is a rectus abdominis directly below the pectoral, it's covered in a layer of fatty protective tissue and runs directly along the end of the ribcage.
The trunk of the body is about the right width until you hit the external obliques, at which point your guy takes on a very feminine shape (from the front view). from the 3/4 view both the obliques and the ribcage come out a little too far forward.
Your back muscles are coming along. but an important thing to bear in mind is that there isn't really a "dip" between the deltoid and scapula like you've sculpted, and that the back muscles really overlap quite heavily onto the upper arm making it a very smooth transition.
Have done a little paintover:
the side view i've just done some general angles you should be looking for in the torso.
CNC is welcome like always.