Hi PCs!
Whats the best way to model a Round headed bolt both for highpoly and lowpoly use?
I Cant get rid of this flat spot on the bolt.
How do you guys model that?
A schoolmate showed me a technique but i forget how he is doing this.
Here the LowPoly:
Greetings
Gazu
Replies
Although honestly, just make a sphere, squash it, then cut it in half.
Sphere cutted in the middle
With 4 or 5 Iterations i get a nice sphere.
But this method is only to use with HighPoly,right?
So how would you do the LowPoly of this?
Turbosmooth with 1 Iteration?
http://wiki.polycount.net/SphereTopology