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Complex UV's

I started unwrapping a model I've been working on, and Im wondering if theres a better approach to producing UV's for a somewhat dense subdivided mesh such as this one, I'll post some screens. I've watched several UV tutorials, and none have as high a poly count as something like I'm working on, so maybe I shouldn't be subdividing as much (2-3 Nurms iterations) or maybe baking? If so what can I use to produce the same or similar result of smoothing? Thanks for looking

http://i.imgur.com/AfvbgM6.png

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