I started unwrapping a model I've been working on, and Im wondering if theres a better approach to producing UV's for a somewhat dense subdivided mesh such as this one, I'll post some screens. I've watched several UV tutorials, and none have as high a poly count as something like I'm working on, so maybe I shouldn't be subdividing as much (2-3 Nurms iterations) or maybe baking? If so what can I use to produce the same or similar result of smoothing? Thanks for looking
http://i.imgur.com/AfvbgM6.png
Replies
I would try to make something with less poly and smooth normals to get a similar effect. It will also make it a lot easier to unwrap.
Try it.