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CryEngine3 'Cave' Level WIP

polycounter lvl 5
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Xurrion polycounter lvl 5
Hey peoples, I've been working on a small level in CryEngine3 for my portfolio and I thought it would be perfect to show it off in my first WIP post here. I'm not really aiming for this to be real-time game quality, it's really only for show so I'm more concerned about making it look as good as possible without getting into irresponsibly high poly counts.

Level description: Small cave in a mountain with a waterfall and a pond at the end which leads off into another system of caves, unseen in this level (for now). The cave will have some excavation equipment; scaffolding, small machines, tools, etc. although I have yet to decide whether I want to make these equipment older looking or more modern (wooden scaffolding vs metal...)

Tools I'll be using: 3ds max, zbrush, nDO, dDO, Photoshop, xNormal, CryEngine3 v3.5.8

Give me some critique/feed back/knowledge if you want, it is always appreciated, and check out my portfolio HERE if you have a minute or two :)

Some early block-out shots in the engine:

Jbe0JIn.jpg

ZD1pJ25.jpg

4qcZkcu.jpg

Early test of cave walls with crappy textures:

miwwzKT.jpg

More walls, less crappy textures:

9c84aeY.jpg

Latest progress, base walls done for now, some custom terrain textures and some H2O

mUKc0iw.jpg

8pEG9qQ.jpg

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