Hi everyone! I wanted to show off an asset I have been working on and see what everyone thought. I am currently in the process of adding some details like grass and dirt to ground the structure and of course the endless tweaking of lights and textures. What do you guys think so far? Thanks in advance for the feedback and help.
Presented in Marmoset 2
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regards
Only crit would be to add a subtle gradient in the lightmap channel.
I see that the roof is made of only a couple of shingle textures, What made you decide to go this route and how did you go about assembling it?
But anyway great work overall dude.
The only crit I have is that the molten metal goes grey in some spots and looks like a texture error (especially when it does it on the metal that is just pouring down from the pipe.)
You really nailed that hand painted, fantasy feeling with this blacksmith. Good job!
I think your textures could use some gathered up dirt and/or moss where meshes meet.
Maybe the side wall of the building could have some dried smoke on it, because the wind was directing the smoke from the chimney towards the walls .
You say this is sculpted as well, would love to see some sculpts. Good job so far!