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Sculpted/Handpainted Blacksmith

Hi everyone! I wanted to show off an asset I have been working on and see what everyone thought. I am currently in the process of adding some details like grass and dirt to ground the structure and of course the endless tweaking of lights and textures. What do you guys think so far? Thanks in advance for the feedback and help.

Presented in Marmoset 2



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Replies

  • Gumbata
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    Gumbata polycounter lvl 7
    Very cute asset with a consistent art style, only thing I can think of is to add a bit of variety in the roof plates(the texture). And perhaps the bricks need some variety in colour as well.
  • riceart
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    riceart polycounter lvl 11
    Feels very Gimaldinov like, ive made something similar to this based on his concept but your work looks 10 times better. One thing you could improve is mapping of wood pices(you didnt need so many of them), another thing would be to reduce polycount on roof part, simplifying this into one bigger shape would be better i think. Besides that, this is a great model.
    regards
  • Gannon
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    Gannon interpolator
    I REALLY like this asset. It oozes with fun RTS goodness.

    Only crit would be to add a subtle gradient in the lightmap channel.

    I see that the roof is made of only a couple of shingle textures, What made you decide to go this route and how did you go about assembling it?
  • BradMyers82
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    BradMyers82 interpolator
    This is awesome! Nice job. I would say that some of your details could be larger do the the scale of the piece. It would just read better in general. So larger details in the wood planks and something more on the stone. I like the large details in the shingles tho. Also, minor crit, I think the metal looking piece in the very front(accordion thing?) I think it might look slightly better with a bevel on the sharp edges there.

    But anyway great work overall dude.
  • Marshkin
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    Marshkin polycounter lvl 9
    I love this!!! The texture style, the model, everything!

    The only crit I have is that the molten metal goes grey in some spots and looks like a texture error (especially when it does it on the metal that is just pouring down from the pipe.)
  • haloswish
    i relay love this asset. excellent texturing
  • Dethling
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    Dethling polycounter lvl 11
    I really like it, the texture is nice and the UV space use is very intressting.
  • dblackwell_22
    looks great so far, i love the art style
  • Elod.H
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    Elod.H polycounter lvl 11
    Hey there gomcdowell,

    You really nailed that hand painted, fantasy feeling with this blacksmith. Good job!

    I think your textures could use some gathered up dirt and/or moss where meshes meet.
    Maybe the side wall of the building could have some dried smoke on it, because the wind was directing the smoke from the chimney towards the walls :).

    You say this is sculpted as well, would love to see some sculpts. Good job so far!
  • JamesMeader
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    JamesMeader polycounter lvl 9
    Really nice work. Good job on the hand painted textures. Keep it up.
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