Hi all. In my 4 year long career i started many models as private project but unfortunately, because of too much work in the company, and many freelance jobs that i was working at in the free time, many of my private works stayed unfinished. Anyway, this is one of the characters that i decided to finish, and so far, it is the most ambitious private project. I want to make it look the best I can, and I hope that it will look good in the end.
I'm posting it here, because i hope that it will motivate me to work every day on it, as much as i can.
I am doing this following concept art from the game called Stormrise. I've never played the game, but I've found cool concept arts from it, and I've decided to take one, and try to modify it, to make it my own project. I hope you will like it. So far I've done the whole model, and I started working on the details. I've done details for the vest, and I am working on boots right now. Any constructive criticism or advice will be appreciated.
Here is the original concept:
And here is the model of the body and the vest:
I am planing to do normal maps for everything first, and hope that Quixel Suite will come until then, so i can start texturing there. If not, i will start with the old ddo, but i would love to test the quixel suite on this one.
Replies
Looks like you're off to a pretty solid start. I think you could afford to go a bit heavier with your fabric wrinkling on the outside of the jacket.
Here is some update, i done normal map for boots, so, i would like to hear your opinion.
Tomorow i will probably redo some details on jacket, on metal parts, to make tham simular as boots, and than i will start working on pants and metal hand.