Hi, guys! There is so much clever people here, so I hope I'll get the answer.
And I'm really grateful to you all for the knowledge and tips that you share here
I wonder, is there any way to convert edge weight/crease edges to support loops (in any software), without subdivining and collapsing it to final highpoly mesh, so I could get a nice and clean mesh with holding loops and just smooth it to get a highpoly model?
Replies
In 3DS max I know of the TurboSmooth Pro plug-in which does essentially what you want. Unfortunately, I don't know if it will automatically take previous crease/weight assignments.
Find that here:
http://mariussilaghi.com/products/turbosmooth-pro
But I can't find there, how this plug-in can convert weight to non-collapsed mesh with support loops, like if I did highpoly manually, in it traditional way.
It doesn't read the crease value directly, instead it looks to see if there is any crease value at all, at which it will look for the edge weight to determine the amount of chamfering.
I think vmrnv has a model where he's already set all the crease values, not edge weights, to what he needs, and wants a script or plug in that will automatically turn crease levels into support loops.
Sadly, no such solution exists that I know of. Although I'm not the best to ask since I'm not sure what the original use of edge weight and crease are. Were they just for meshsmooth and turbosmooth separately?