This may be a bit long, I apologize in advance.
I have been doing the job search thing off and on for some time. The most challenging part has been finding entry level positions for 3D artists. I basically apply to any job that I am qualified for that isnt asking for professional experience in games which sadly is less than 30 so far.
I am fairly up to date with 3D and video game development through many years of browsing polycount and the internet. The time I have spent on this site has taught me how to be a 3D artist, where to look for growth, and how to go on about looking for that first job.
I have spent many hours searching through various sites during the job hunt. Ive looked through gamedevmap/craigslist/cgmeetup/polycount/unity/udk etc... and continue to do so on a weekly basis in order to apply to what I am qualified for.
The mentality is a bit odd. I have spent so many years pursuing what I love to do and improving my skills. I feel like I have a lot to offer to a studio and yet the difficulty in getting that first job for whatever pay doesnt seem to reflect the level of dedication it took to acquire the skills necessary for the task when compared to other forms of work. Its not about the money, I just want to be around professional artists, Ive been doing this solo for a very long time. I cant recall a time where I have met a 3D modeller/sculptor who had industry experience. My goal has been to work inhouse at a studio as a 3D artist, I feel that it would promote a dramatic artistic growth and help me enjoy the process more consistently.
So I figured it was that time again where I turn to polycount for wisdom. What am I missing? I feel that my work is good enough, and generally would reflect what I would consider a competent entry level artist.