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[UE4] Boston Library - Bates Hall

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jamiemurphy polycounter lvl 8
CURRENT PROGRESS: 2014_05_21
2014_05_21%20%287%29.jpg

Hello all, been working on a new portfolio piece for last 3 weeks, I'm at a stage where i would really like some feedback. Most stuff is still work in progress and nothing is finalized.

I'm really not happy with the way my lighting is at the moment, it’s not through lack of trying as I've done many iterations but I’m not 100% sure if my light-maps are working as they should be. I posted a question but didn't get a response here. :(

I have had it looking better than shown here in these screenshots previously but think i need to re-watch some video tutorials and start from scratch as far as lighting goes. Not made my mind up on the time of day I'm going with either.

I'm using 4-5 meshes inside a blueprint that's getting repeated around the scene, light-maps seem to work different dependent on if a mesh is inside a blueprint or not, is that normal?

Thanks for looking and i would enjoy hearing any comments, suggestions, advise, etc.
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just normal/ao on this
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Screenshot-2014-05-06-23.48.jpg

Reference Image
Boston-Public-Library-web.jpg

Replies

  • Marshkin
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    Marshkin polycounter lvl 9
    Very nice detail work!
    The first thing that jumped out at me was that your scene is very brightly lit, even compared to the reference image (maybe tone the bloom down a bit?).
    Your textures are very clean, try breaking them up with a little wear and tear :)

    I'm sorry no one was able to answer your question about lighting, I'm pretty new to it myself in UE4 so I'm afraid I'm not much help. Try posting it in the Technical>Unreal part of the forums here. I did with an issue I had and was able to get some friendly people to sort it out for me.

    Good luck!
  • Rhoutermans
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    Rhoutermans polycounter lvl 12
    Loving your props :) I Think the material/textures and lighting aren't quite there yet ;) Keep it up~
  • jamiemurphy
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    jamiemurphy polycounter lvl 8
    Been working on this some more, here are some recent renders. Now I’m 1/2 happy with the lighting I’m going to be working on the textures/shaders. The stone walls, flooring and roofing all will hopefully benefit from some vertex material blending which I’ll be working on next.
    I've not touched any post-processing or any world settings I'll have a play with these when I'm happier with my shaders.

    Any tips appreciated! Thanks for looking

    edit: just realized just how intense that outside bloom is, i'll tone it down now :)
    2014_05_17%20%281%29.jpg

    2014_05_17%20%282%29.jpg
    2014_05_17%20%283%29.jpg
  • locater16
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    locater16 polycounter lvl 8
    A. Why do most people using UE4 forget to place reflection actors in their scene? Could really help with this. Can't wait till there's a proper LPV system though.

    B. Gah it's JJ Abrams, I'M BLIIIIIND!:poly142:
  • GrungyStudios
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    GrungyStudios polycounter lvl 8
    Very good looking scene and its very detailed but the bright lighting hurts my eyes a bit, seems a tad too gloomy as well
  • jamiemurphy
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    jamiemurphy polycounter lvl 8
    Locater16: Thanks for the comments, i've inserted a few sphere reflections into the scene - this is my first scene in ue4 and coming from udk reflections were something i did towards the end of a project, still adjusting to the new software workflow. :)

    GrungyStudio: Cheers for the input, i've adjusted the lghting and going to be working on some smaller story telling props this weekend.2014_05_18%20%282%29.jpg

    2014_05_18%20%283%29.jpg
  • locater16
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    locater16 polycounter lvl 8
    Wow... now that looks amazing!
  • jamiemurphy
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    jamiemurphy polycounter lvl 8
    Here are some renders that have been put onto my website, I'm happy ish with the overall scene, some of the smaller details could be improved but I’m dying to move to something different, who knows maybe I’ll come back to this scene when I’ve had a bit more experience with shaders in ue4.


    Any thoughts? Please let me know!



    Some more renders on my website: www.jamiemurphy.co.uk

    Thanks for looking.

    2014_05_21%20%286%29.jpg
    2014_05_21%20%282%29.jpg

    2014_05_21%20%288%29.jpg
    2014_05_21%20%2811%29.jpg
  • luge
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    luge polycounter lvl 4
    it looks pretty good... but, it also feels really flat to me. and I don't know why, but everything seems very hard edged with no bevels :/ but that could just be me. probably is just me.
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