Thanks Vayne! I'll keep working on this, so don't worry.
As far as progress goes, I've finished the normal maps for the weapon, but the other parts are still quite troublesome.
Does anyone know how to make normal maps look good on both lod 0 and lod1? >,<
Also the weapon on QoP doesn't seem to rig properly (it's always rotated at a weird angle)
And here's another concept! Hope to get some critiques/change suggestions :poly136:
That is pretty badass! Though IMO the theme doesn't really fit Ember at all, he doesn't seem to be very demonic or evil to me. If you were to make it a little more Asian themed like it might work but right now it fits more on Doom
That is pretty badass! Though IMO the theme doesn't really fit Ember at all, he doesn't seem to be very demonic or evil to me. If you were to make it a little more Asian themed like it might work but right now it fits more on Doom
Agreed. I'd keep the awesome hair and the weapons(maybe change them a little) but lose the demonic chest/shoulders. You could make the skirt work too if it was joined with less demonic other items.
Thanks for the crit guys!
I also thought that it's a bit overboard for ember, but the main idea behind this set is that he is a demon hunter (oni slayer?) and basically seals demons and uses them (or their faces ) as his trophy armor.
It found it kind of boring that he's is always depicted as an asian monk (well he technically is... but dota lore is always kind of shallow) and wanted to make him a look a bit different.
He looks like a hardcore metal head on fire! I love it
But yeah, It's probably safer to stick with something that doesn't stray too far from his lore and concept.
If he's an Oni slayer, maybe you could redesign the demon faces on the armour to look more like traditional Japanese onis?
That would let you keep your original idea while sticking to the general Asian theme of Xin
Silver & Magno >> well I guess it'll be a mix of tuning down and adding asian elements
BTW this is going somewhere... maybe =_=
I have no Idea what I'm doing.
And I wanted to finish this in time to be able to participate in the monthly challenge with a Terrorblade set...
Mohsen >> But why? I mean Dota's models take about 80% of their shading from the textures. It's even mentioned in the texture guide that you should bake the lightning information in (look at QoP's texture, it already looks shaded even thought it uses flat color material). Or did you mean that the normals won't be coherent with the the diffuse? Then don't worry, I'm polypainting a sculpted highpoly so the details will match normals perfectly after projection.
Or did you mean something else?
I've yet again productively wasted my time and made a little PS script that compiles and saves color, normal, mask1 and mask2 targas from the current PS document. The layers/folders have to be named appropriately and be on top of the hierarchy (click on the Show Proper Names button in the script dialog for more info). Resize the document to the size you want beforehand.
To install download the file linked below and save it in your Photoshop presets/scripts directory (something like Program Files/Adobe Photoshop CS5/Presets/Scripts). Asign a hotkey or record an action to make it swifter.
@Spudnik: seriously speaking, that is waaaaay to many options and just configuring it would take too much time. All I needed was one click export of all maps. And having your own script that you can customize even further is always useful (frankly, I already found a few new things I'd like to add =_= ).
After setting it up once, that's what it is now for me, a one click button to export all maps with the option to export only the map I'm currently working on as well.
Nicely done
My only suggestion would be to use a narrower FOV/longer Focal length for the beauty shot, even if that means cropping the composition a fair bit. This is usually preferable for so-called "attractive" portraits, as it gives a look closer to what one sees with their own eyes.
Well, if anyone is wondering what I've been up to, I'm basically not doing much, being super lazy and enjoying my time before university :poly136:
As for workshop stuffs:
The TB set is almost completely sculpted, I only need some more time with the demon form. Aaaand I have to add some wear and scratches.
I'm also want to make some Silencer weapons
The first two are these (second one is finished, but not posted yet)
And then I drew up some more:
My plan is to make 5-7 of these and ship them out as a set ("Armaments of Silence" or smth like that)
Also ended up making some shurikens in the process
And finally an oldish AM design.
Not sure were I am going with it, really cannot find the right direction. And the right hairstyle.
Crits and comments are very much appreciated. Especially on the Silencer weapons
I like it but it's a bit busy, especially in chest/shoulder area. I think if you try to separate the areas of interest from the areas of rest, it'll work better.
@Darren, Markovnikov, quockhanhlk: Thanks guys! @Spudnik: I suppose it could be, but ember's native armor has a quite similar amount and style of lines. So far if I zoom out it looks quite fine
Found an old axe for Axe and decided to liven it up... Royal blinking desolator O______O
And a Davy Jones Tide
Don't really know if I should leave the back as it is or add something
Haha, well I'm certainly happy that everyone likes the Davy Jones Tide. Thanks a lot guys!
Tide's texture spaces are fucked up though. 256x256 for belt and head slot and 128x256 for everything else? What are these, textures for ants?
I have the Blinksolator axe almost finished, but the shading is disappointing me very much. Just can't seem to get it right >,<
And in other news, a new concept.
So far I've had it critted down for being too repetitive, on which I can agree, since most of my designs seem to live off repetition. Definitely something to work on...
Not sure that the weapon can fit into 350 tris too ...
Also updated the AM set a bit: hair/mask + new blades
I kinda like it, but it would probably be a bit too noisy for Dota.
Or maybe not (the original am set has about the same amount of datail, just not with this amount of contrast)
actually that PL set is more like a cockroach (i'm just joking, i know you are refering son wukong), just TBH, i 'm not even sure the real monkey king hero exist in dota 1 or not , if he did, then your monkey king alike PL set might getting big chance not approve with that because will lead big confusion. (maybe, or having same theme)
Hehe, New Bloom Bunny-Cockroach PL XD
I was actually going for something like this:
Agito, actually PL is the Wukong of Dota (at least IMO). That's the main reason I thought making a monkey-king set for him would make a lot of sense. I have to agree about the mkb, will try to redesign, giving it another color will probably work well
Thanks for the crits guys
I like the designs you have here. One thing that bothers me though is that in the first deign of your latest post It doesn't look like he would be able to bend his spine.
Hehe, New Bloom Bunny-Cockroach PL XD
I was actually going for something like this:
Agito, actually PL is the Wukong of Dota (at least IMO). That's the main reason I thought making a monkey-king set for him would make a lot of sense. I have to agree about the mkb, will try to redesign, giving it another color will probably work well
Thanks for the crits guys
The only thing to keep in mind with that PL concept is that there's reason to believe that a monkey king hero might be the next new hero added to Dota what with him being a secret boss in 6.79. If that turns out to be true that set might be rejected for looking too similar.
@DrewCarrymore: I highly doubt it. As far as I can discern from internet articles, it was a fake all along and noone has ever seen it since 6.79 (I didn't even play dota back in 6.79). And the hero would be too similar to PL imo. The next hero is surely either Abyssal Underlord or Arc Warden both of which I can't wait to see in game
Replies
As far as progress goes, I've finished the normal maps for the weapon, but the other parts are still quite troublesome.
Does anyone know how to make normal maps look good on both lod 0 and lod1? >,<
Also the weapon on QoP doesn't seem to rig properly (it's always rotated at a weird angle)
And here's another concept! Hope to get some critiques/change suggestions :poly136:
Agreed. I'd keep the awesome hair and the weapons(maybe change them a little) but lose the demonic chest/shoulders. You could make the skirt work too if it was joined with less demonic other items.
I also thought that it's a bit overboard for ember, but the main idea behind this set is that he is a demon hunter (oni slayer?) and basically seals demons and uses them (or their faces ) as his trophy armor.
It found it kind of boring that he's is always depicted as an asian monk (well he technically is... but dota lore is always kind of shallow) and wanted to make him a look a bit different.
I'll try to tune it down later
But yeah, It's probably safer to stick with something that doesn't stray too far from his lore and concept.
If he's an Oni slayer, maybe you could redesign the demon faces on the armour to look more like traditional Japanese onis?
That would let you keep your original idea while sticking to the general Asian theme of Xin
The theme "demon slayer" is pretty awesome, but you really don't need to show any demon or macabre elements to show the theme.
BTW this is going somewhere... maybe =_=
I have no Idea what I'm doing.
And I wanted to finish this in time to be able to participate in the monthly challenge with a Terrorblade set...
Or did you mean something else?
To install download the file linked below and save it in your Photoshop presets/scripts directory (something like Program Files/Adobe Photoshop CS5/Presets/Scripts). Asign a hotkey or record an action to make it swifter.
Download here: https://drive.google.com/file/d/0B3ie3Ew-CdkeWWJtdnVUYnpKX28/edit?usp=sharing
I know similar things have been made but it's just my personalized one.
Use if you wish
The QoP set is practically finished (if I didn't waste my time on random scripts it would be done already >,<).
Couldn't have done it without your help guys!
So it's 3 wing styles, weapon, shoulders and 2 horn styles.
Hope to get some hype
My only suggestion would be to use a narrower FOV/longer Focal length for the beauty shot, even if that means cropping the composition a fair bit. This is usually preferable for so-called "attractive" portraits, as it gives a look closer to what one sees with their own eyes.
As explained here :
I hope this helps !
I was actually trying to make it all cinematic with an "intense angle of view". Didn't quite work out.
Well the QoP set was rated at 3-4 stars so I guess I need to try harder :P
I'm remaking the hair as well as adding a new hairstyle.
Also working on the TB set.
Some WIPs, crits are very appreciated
(everything is not final)
Well, if anyone is wondering what I've been up to, I'm basically not doing much, being super lazy and enjoying my time before university :poly136:
As for workshop stuffs:
The TB set is almost completely sculpted, I only need some more time with the demon form. Aaaand I have to add some wear and scratches.
I'm also want to make some Silencer weapons
The first two are these (second one is finished, but not posted yet)
And then I drew up some more:
My plan is to make 5-7 of these and ship them out as a set ("Armaments of Silence" or smth like that)
Also ended up making some shurikens in the process
And finally an oldish AM design.
Not sure were I am going with it, really cannot find the right direction. And the right hairstyle.
Crits and comments are very much appreciated. Especially on the Silencer weapons
@Todestomate: nr.5 is probably also my favorite BTW I only now realised that your name is deathtomato lol XD
I already made the base models for 1, 2 and 5, probably gonna change the design on 8 and make it too.
BTW I totally forgot to add this here.
did this for the monthly challenge (Xpost incoming)
Dragon's Breath by Vovosunt
and wips:
Still pondering on weapons.
@Spudnik: I suppose it could be, but ember's native armor has a quite similar amount and style of lines. So far if I zoom out it looks quite fine
Found an old axe for Axe and decided to liven it up... Royal blinking desolator O______O
And a Davy Jones Tide
Don't really know if I should leave the back as it is or add something
Tide's texture spaces are fucked up though. 256x256 for belt and head slot and 128x256 for everything else? What are these, textures for ants?
I have the Blinksolator axe almost finished, but the shading is disappointing me very much. Just can't seem to get it right >,<
And in other news, a new concept.
So far I've had it critted down for being too repetitive, on which I can agree, since most of my designs seem to live off repetition. Definitely something to work on...
Not sure that the weapon can fit into 350 tris too ...
Sky Lord:
I kinda like it, but it would probably be a bit too noisy for Dota.
Or maybe not (the original am set has about the same amount of datail, just not with this amount of contrast)
Which parts do you like?
Also this :P
I was actually going for something like this:
Agito, actually PL is the Wukong of Dota (at least IMO). That's the main reason I thought making a monkey-king set for him would make a lot of sense. I have to agree about the mkb, will try to redesign, giving it another color will probably work well
Thanks for the crits guys
But I think no need in asymmetry on head and with great set need more great weapon!
The only thing to keep in mind with that PL concept is that there's reason to believe that a monkey king hero might be the next new hero added to Dota what with him being a secret boss in 6.79. If that turns out to be true that set might be rejected for looking too similar.
Basically I have quite a few concepts in progress and collabs on hold but nothing much to post.
But I got several Sets finished with a lot of great people! Yay!
(click images for workshop links)
CM: The Frozen Lotus
PA: Rainment of a Thousand Blades
WK: Lord of the Dire Wolves