almost all the freelance websites look miserable as far as the rate is concerned, they just throw you into some sweatshop; so folks, what is your source of getting the job? is your network the only viable source? and how do you build it up if you can shed some light.
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Overall its best to just start collecting the info of those you want to target yourself and start making calls, theres a lot of info you can find all over the net that talk about dealing with clients/art directors etc
Starting off (over 10 years ago, now), I filled a portfolio with my best work and asked around for anything I could get my hands on. I completed whatever work I could get as fast as I could and to the best of my ability. It wasn't always for the best rates, or the most interesting work - That came later, when I'd some skill and experience under my belt.
Best of luck!
My success ratio is nothing impressive but the clients I've found and dealt with so far have all paid upfront (% or in full) and have paid me fairly.
But having said that, don't just rely on Google. Consider ways to seek biz in your local market (gamedev themed meetups, local comic con, etc.) and also do your checks on social media. Leads from there don't automatically show up on google.
just by creating this thread, possible clients could be reading it and see that you are looking for work, but without a portfolio that's not worth much.