Hi there,
I am having some trouble with reflections in UDK and can't figute out what i am doing wrong...
so here's the problem:
Whenever i apply a cubemap i captured in the scene to one of the assets, the scale is all wrong...the reflection is way to big, as if what it is mirroring would be right next to it. (Intensity turned up a fair bit for demonstration here)
Here is what my shader looks like:
The only way i got it work properly so far is on flat surfaces, using the reflect actor in the shader, but this is really hitting performance...when i create a static texture from it and use that instead, it does not allign it properly
If anyone can help me out with this he will have my eternal grattitude
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